Web of Spies Board Game, Red

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$39.99

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A stylish, colorful mission around the Globe. Control your secret Agent assets and take down the enemy with some of the world’s most advance technology at your disposal. The official game of the International spy museum, players will draft cards and build their deck in this tabletop game of international espionage and combat. Choose your color and starting city, and use intel, gadgets, vehicles, and weapons to make sure you’re the last spy standing!
Board game
number of players: 2,2-4

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Customers say

Customers find the board game really fun, awesome, and intense. They also say the game is simple yet complex, and easy to learn.

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8 reviews for Web of Spies Board Game, Red

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  1. L.Kilroy

    A fun game for the competitive family or friends
    Our family loves this game. It is a tangled web of thrills and secrets and twisted tales as we play this together, for fun of course 😀 It is always delightful to find a game that captures everyone’s attention and everyone is willing to play. From young to old!

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  2. Amazon Customer

    5 Stars
    Great game. Easy to learn and different than anything else we have played before. Each play through is intense and unique.If we had one suggestion, it would be to give some character to the individual player pieces. Maybe something a kin to the vintage green plastic army men pieces in their different poses. Perhaps something similar but in spy like poses (people in trenchcoats or with briefcases, or…).Great game overall!

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  3. Strategos

    Ah what a tangled web we weave
    I wish I could say that this game has a strong story, or really any story. But it doesn’t. Instead, this is a game of near-continuous slug-matches using weapons, vehicles, etc to murder your opponent(s) agents.I am saddened that there’s no spy McGuffin hidden in the drop point, but more regular cards. I wish we were fighting to save the world from a nefarious plot (to execute it) and really I think that was a missed opportunity here. But!!!If you get into the super basic narrative you’ll find here it’s actually a lot of fun. I was headed for the drop-zone when my wife’s agent threw a film reel at me, which I deflected with my silenced hand-gun. I chased her agent from another city and blew up the block she was in with my stealth fighter. She escaped onto her ship which sailed away… So if you view this as wild and crazy events instead of just the paper/rock/scissors it really is (block with matching icon, play another attack with matching icon, etc) you’ll enjoy it more.Just don’t expect any writing or story at all because there is none. Also be prepared for unlikely and miraculous come-backs as someone draws exactly the right or wrong cards in the end-game. If you like light-hearted DEAD-SIMPLE deckbuilding and want a spy theme with ZERO STORY this is the game for you.

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  4. Amazon Customer

    One of my favorites!
    This is a perfect game to give as a gift. Easy to learn and fun to play.

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  5. J. Splain

    Great game!
    Great game. Simple yet complex. I saw this on the Spy Museum website. Really enjoyed playing it

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  6. Carl Aanestad

    Awesome game!
    Easily our favorite game! Super fun deck builder/movement style game!

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  7. Brian C.

    Fun but instructions are not helpful
    Really fun game but the instructions are really vague and tough to follow. I highly recommend YouTube how to play. We should have started with that.

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  8. Sz

    Agents with a bit of luck
    The game has a spartan secret agent vibe that does not go overboard with loud and blaring graphic design. It’s much more subtle and simple, while the effects of the various gadgets and weapons are the game’s bread and butter. If you can get past the good amount of luck in card draws and location drops, there is genuine narrative that can develop even with simple mechanics. A submarine launch that wipes out an agent on the coast? Yup. A car bomb that eliminates an operative before he can reach another player’s agents? Yup. When I won our last game, I didn’t necessarily feel like I earned it, as my cards were simply better than my opponents’, but we all had a good laugh and there was always a tension as an opposing agent would draw a few countries closer and you wondered what they had up their sleeve.

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